The framerate craps itself when looking another way, which is pretty common for a lot of Unity games. I'd fix that
Overall, you did a decent job
The framerate craps itself when looking another way, which is pretty common for a lot of Unity games. I'd fix that
Overall, you did a decent job
0/10, there's no option to "smoke gun"
Well done, hope you pass
thanks lol i already graduated i made this ages ago
Not a bad start. The level design is a bit lacking though
Yeah, level design isn't really my strength.
It would make more sense if you could control where the rope should go
Not much is happening here compared to the last game
Well-done, it's actually DIFFERENT compared to other RPG Maker stuff
You actually added new sprites, detailed dialogue, you properly credited ALL the people you borrowed these assets from, and you even made it fun to play. Have four stars, you earned it. Hope you pass your assessment.
Hi Imao, thanks for your feedback and the four stars. The postgame stuff is the extra bits I was allowed to add, because I realise there would be the general public playing and fortunately my tutors/coordinators are fairly flexible. As long as it was clearly separated, it was fine to do. Fingers crossed that I do well, thanks again 😁
This is definitely some quality frontpage material! It has all the fun stuff we need to get us hyped up for the full release. Hope you do well during development.
Thank you very much. Follow us on social media.
We're posting all the development there. There's a lot about the other parts of the game! I know you will love it! XD
https://linktr.ee/PippinGames
The first "minigame" is more of a toy but I will admit that I had some fun with the others
Literally all you did was remove the square area around the models, nothing has been changed or fixed
mmmmm keep crying
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I draw things
skol iz dum
Your basement
Joined on 5/4/21